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Remembrance of Media Past (Ayhan Aytes)

Summary:
Remembrance of Media Past engages with cultural archetypes as motivations for designing interfaces in contemporary media. I chose to take illuminated manuscripts as a central focus of my research because they were perhaps the most significant medium of complex information structures before the introduction of the mechanical reproduction beginning with the Gutenberg era. In its final articulation, the project components attempt to link these antecedent cultural interfaces to more current approaches to complex information structures. (more…)

Peter Cho, “Typotopo”

Research Report by Kate Marshall
(created 4/27/07; version 1.0)
[Status: Draft]

Related Categories: Text Visualization | Text and Multimedia

Original Object for Study description

Summary:
Peter Cho’s body of typographic experiments, collected on Typotopo, visually explore the constituent parts of language and narrative. Cho’s work presents a range of graphic design innovations that use digital technology to access forms of letters or forms of texts. The text visualizations showcased on Typotopo ask not only how technology influences typography, but also what happens to the act of reading when letters, words, and narratives are experienced in interactive, dynamic environments.

(more…)

Peter Cho, “Typotopo”Transliteracies Research Report

Typotopo is a website that collects the typographical and topographical work of Peter Cho.

This site represents the space where typography and topography overlap: explorations of type in virtual environments, experiments in mapping, and innovations in textual display. TYPOTOPO examines how the act of reading evolves when letters and words, viewed both as text and image, are placed in interactive and dynamic environments. TYPOTOPO explores typographic information spaces and the possibilities for playful, expressive letterforms (Typotopo).

Starter Links: Typotopo | Peter Cho’s home page

Transliteracies Research ReportTransliteracies Research Report By Kate Marshall

WordsEye: An Automatic Text-to-Scene Conversion System

Research Report by Nicole Starosielski
(created 3/13/07; version 1.0)
[Status: Draft]

Related Categories: Text and Multimedia | Alternative Interfaces | Text visualization

Summary:

WordsEye is a text-to-scene conversion tool that allows users to construct a computer modeled scene through the use of simple text. Users describe an environment, objects, actions and images, and WordsEye parses and conducts a syntactic and semantic analysis of these written statements. The program assigns depictors for each semantic element and its characteristics and then assembles a three-dimensional scene that approximates the user’s written description. This scene can then be modified and rendered as a static two-dimensional image. (more…)

Noah Wardrip-Fruin’s News Reader (2003) (with David Durand, Brion Moss, and Elaine Froehlich)

Research Report by Brooke Belisle
(created 2/21/07; version 1.0)
[Status: Draft]

Related Categories: New Approaches to Reading Print Texts, New Reading Interfaces

Original Object for Study description

“It is difficult to get the news…”

Summary:
In 2003, New Radio and Performing Arts commissioned two artworks by Noah Wardrip-Fruin for their website, Turbulence.org. [1] Wardrip-Fruin produced Regime Change and News Reader, both of which he titled “Textual Instruments.” News Reader offers an interface for reading current news stories, and for what Wardrip-Fruin calls “playing” these stories or “playing” the online news environment. [2]As the user interacts with the news stories by clicking highlighted text, the stories multiply and warp in unpredictable ways. (more…)

LibraryThing

Research Report by Kimberly Knight
(created 2/19/07; version 1.0)

Related Categories: Text Visualization | Social Networking Systems | Online Knowledge Bases

Original Object for Study description

Summary:
LibraryThing is an online knowledge base and social networking tool for bibliophiles. The website allows users to catalog their personal libraries. By entering in their own books, users can locate others with similar libraries, find suggestions for books they might like, or even get “unsuggestions” for the books that are least like their own. Users can organize their collections according to self-defined tags and also view how others have tagged the same books. (more…)

Intelligent Fridge Magnets

Modeled after the various types of refrigerator poetry magnets, the Viktoria Institute’s intelligent fridge magnets are aware of the other magnets surrounding them. The magnets can categorize the type of word (noun, verb, etc.) that is shown on each 16-character lcd display and will learn grammar rules by evaluating relationships between the magnets that are placed next to each other. Once they learn grammar rules, the magnets can substitute words from the same category to make new sentences.

Starter Links: Viktoria Institute website | Article on the Australian Broadcasting Company website

Tag Crowd

A tool that allows users to create tag clouds of any text.

“When we look at a tag cloud, we see not only a richly informative, beautiful image that communicates much in a single glance. We see a whole new approach to text.

Potential uses for tag clouds extend far outside the online realm: as topic summaries for written works, as name tags for conferences, as resumes in a single glance, as analyses for survey data, as visual poetry; the list goes on. ” (TagCrowd website).

Starter Links: TagCrowd | Post on SmartMobs.com

agoraXchange-Make the Game Change the World

“agoraXchange is an online community for designing a massive multi-player global politics game challenging the violence and inequality of our present political system. Phase I was launched as a commission for the Tate Online on 15 March 2004 and now contains a database of ideas for the rules, game environment, and site look-and-feel.”

agoraXchange.net

Following is a quote from the game manifesto:

“Our present political institutions are not natural or inevitable, but an experiment gone awry, a utopia for the paranoid. We seek collaborators for bringing an end to the system of nation-states, the demise of rules rendering us passive objects tied to identities and locations given at birth. We call on all communities of and for the imagination, for creative thinkers and visionaries, including citizens, activists, artists, scholars, political leaders, and the stateless, to eliminate those laws requiring us to live and be seen largely as vessels for ancestral identities. We seek to develop in agoraXchange and elsewhere laws that will privilege creativity, empathy, and freedom.”

Self Organizing Maps

“The SOM is an algorithm used to visualize and interpret large high-dimensional data sets. Typical applications are visualization of process states or financial results by representing the central dependencies within the data on the map.

The map consists of a regular grid of processing units, “neurons”. A model of some multidimensional observation, eventually a vector consisting of features, is associated with each unit. The map attempts to represent all the available observations with optimal accuracy using a restricted set of models. At the same time the models become ordered on the grid so that similar models are close to each other and dissimilar models far from each other.”
http://www.cis.hut.fi/research/som-research/som.shtml

The map that can be seen through the following link is a great application of the SOM idea made by Andre Skupin:

In Terms of Geography

“Description of Content:
Visualization of the geographic knowledge domain based on more than 22,000 conference abstracts submitted to the Annual Meeting of the Association of American Geographers (1993-2002). Landscape features express the degree of topical focus, with elevated areas corresponding to more well-defined, topical regions and low-lying areas corresponding to a mingling of various topics. Dominant terms are used as labels for topical regions.
Description of Unique Features:
The most unique aspect of this visualization is its combination of intense computation with geographic metaphors and cartographic design considerations. From a computational perspective, the use of a self-organizing map consisting of a large number of neurons (10,000) is fairly unique. The final map presented here aims to explore how far we can go in the design of map-like information visualizations. Its use of a range of label sizes (from very large to very small) on a large-format map and the omission of a legend are aimed at challenging traditional notions of interactivity, by encouraging viewers to vary their distance from the map and instigating discussion.”

Brian Kim Stefans, “The Dreamlife of Letters” (2000)

Research Report by Kim Knight
(created 2/18/07; version 1.0)

Related Categories: New Reading Interfaces | Text and Multimedia | Collective Reading

Original Object for Study description

Summary:
“The Dreamlife of Letters” is a flash poem by Brian Kim Stefans. Published in 2000, the piece is based upon an appropriated poem by Rachel Blau DuPlessis and takes the viewer through the mobile and unstable “dreamlife” of letters. The words of DuPlessis’ poem have been grouped together according to their first letter and animated in such a way that the passive viewer can only watch as the text moves around the screen. Influenced by the traditions of concrete poetry and ambient poetics, the piece foregrounds language not only as a medium of meaning, but also as a medium of design. (more…)

CaveWriting and the CAVE Simulator

Research Report by Nicole Starosielski
(created 2/6/07; version 1.0)
[Status: Draft]

Related Categories: Immersive Text Environments | Alternative Interfaces

Original Object for Study description

Summary:

Cave Writing is an interdisciplinary artistic practice developed at Brown University for the CAVE simulator, a virtual reality environment typically used for scientific visualization. Cave Writing began in 2002 when hypertext fiction writer Robert Coover initiated a series of workshops in Brown University’s CAVE that brought together faculty, students, artists and scientists in the development of creative projects integrating text, visual imagery, narrative and sound. Several notable projects from the workshop include Screen, developed by Noah Wardrip-Fruin, et al., John Cayley’s Torus and William Gillespie’s Word Museum. The release of CaveWriting 2006, a spatial hypertext authoring system designed by workshop developers, allows authors to directly manipulate text, imagery and 3D models in a graphical front-end environment. CaveWriting now expands beyond the physical limits of the CAVE simulator, making it relatively easy for anyone with a compatible personal computer to experiment and explore writing and reading in three dimensional environments. (more…)

Table of Contents

1. Images


Santa Barbara Bible
UC Santa Barbara’s Book of Hours
Pages from the New Atalantis

2. Video Resources


Conference (2005) Video
Rama Hoetzlein’s “Quanta: Knowledge Organization for Interdisciplinary Research”

3. Flash Animations


“In the Beginning Was the Word…”
“Boston Correspondence”

4. Highlighted Research Reports & Papers


NINE’s Collex Tool

5. Highlighted Objects for Study


6. View All Items

Tag Cloud

“A tag cloud (or weighted list in visual design) can be used as a visual depiction of content tags used on a website. Often, more frequently used tags are depicted in a larger font or otherwise emphasized, while the displayed order is generally alphabetical. Thus both finding a tag by alphabet and by popularity is possible. Selecting a single tag within a tag cloud will generally lead to a collection of items that are associated with that tag.” (From Wikipedia.)

Cognitive Psychology

“Cognitive psychology is the school of psychology that examines internal mental processes such as problem solving, memory, and language. It had its foundations in the Gestalt psychology of Max Wertheimer, Wolfgang Köhler, and Kurt Koffka, and in the work of Jean Piaget, who studied intellectual development in children. Cognitive psychologists are interested in how people understand, diagnose, and solve problems, concerning themselves with the mental processes which mediate between stimulus and response. Cognitive theory contends that solutions to problems take the form of algorithms—rules that are not necessarily understood but promise a solution, or heuristics—rules that are understood but that do not always guarantee solutions. In other instances, solutions may be found through insight, a sudden awareness of relationships.” (From Wikipedia)

a.p.i.

“An application programming interface (API) is a source code interface that a computer system or program library provides in order to support requests for services to be made of it by a computer program. An API differs from an application binary interface in that it is specified in terms of a programming language that can be compiled when an application is built, rather than an explicit low level description of how data is laid out in memory. The software that provides the functionality described by an API is said to be an implementation of the API. The API itself is abstract, in that it specifies an interface and does not get involved with implementation details.” (From Wikipedia)

Web Crawler

“A web crawler (also known as a Web spider or Web robot) is a program or automated script which browses the World Wide Web in a methodical, automated manner…This process is called Web crawling or spidering. Many legitimate sites, in particular search engines, use spidering as a means of providing up-to-date data. Web crawlers are mainly used to create a copy of all the visited pages for later processing by a search engine, that will index the downloaded pages to provide fast searches. Crawlers can also be used for automating maintenance tasks on a Web site, such as checking links or validating HTML code. Also, crawlers can be used to gather specific types of information from Web pages, such as harvesting e-mail addresses (usually for spam). (from wikipedia)

Meaningful Machines

New York-based corporation that aims to improve translation technology.

“Based on a core technology that understands natural language, Meaningful Machines is opening new avenues in text mining, search and retrieval, machine translation, natural language interfaces and artificial intelligence.” (From the home page)

“Running software that took four years and millions of dollars to develop, Carbonell’s marchine—or rather, the server farm it’s connected to a few miles away—is attempting a task that has bedeviled computer scientists for half a century. The message isn’t encrypted or scrambled or hidden among thousands of documents. It’s simply written in Spanish.” (From Wired Magazine.)

Starter Links: Meaningful Machines | Evan Ratliff’s “Me Translate Pretty One Day,” in the Dec. 2006 issue of Wired Magazine

LibraryThingTransliteracies Research Report

A website that allows users to catalogue their personal libraries.

“LibraryThing is an online service to help people catalog their books easily. You can access your catalog from anywhere—even on your mobile phone. Because everyone catalogs together, LibraryThing also connects people with the same books, comes up with suggestions for what to read next, and so forth” (LibraryThing website).

Starter Links: LibraryThing website

Transliteracies Research ReportTransliteracies Research Report By Kim Knight

The Codex Series

“The Codex series is an ongoing cd-rom project that consists of four projects by four different talents in the digital medium exploring narrative, design and the interactive. Somewhere between a compilation and a digital fanzine, The Codex Series is a laboratory, something to share and talk about” (The Codex Series website).

Starter Links: The Codex Series website

Moving Canvas Transliteracies Research Report

Designed by Frédéric Eyl, Gunnar Green and Richard The, “Moving Canvas” is a system that projects words and images on the inside of subway tunnels. The project was conceived and designed in 2005 as part of a digital media class at the University of the Arts Berlin.

“Affordable mobile video-projections will offer a vast range of different forms of use and abuse of this technology soon. While this will certainly be of great interest to the advertising industry it could also extend the idea of re-conquest of public space often only reduced to graffiti and streetart.

Our contribution to this is the idea of a parasite. Parasite is an independant projection-system that can be attached to subways and other trains with suction pads. Using the speed of the train as parameter for the projected content, the projection starts with the train moving inside a tunnel” (Project page at University of the Arts Berlin).

Starter Links:
Project page at the University of the Arts Berlin | High Resolution video | Frédéric Eyl’s website

Transliteracies Research ReportTransliteracies Research Report By Kate Marshall

SnOil

SnOil was conceived and designed in 2005 by Martin Frey, a student in a digital media class entitled “Sensitive Skins” at the Berlin University of the Arts.

SnOil uses electromagnets and ferrofluid to present viewers with with a liquid reading surface upon which words appear and disappear, leaving no trace behind. In addition to to being a reading interface, SnOil can also be programmed for simple interactive games.

Starter Links: Project page at the Berlin University of the Arts | A video demo of SnOil

Connexions

An online knowledge base for building courses and textbooks.

“For authors and instructors worldwide, Connexions combines free authoring, course building, and publishing tools with an open-access content repository (see cnx.org). For students, it provides modular, interactive courses that are freely accessible. In Connexions, an author can create “modules” of information that are small documents intended to communicate a concept, a procedure, or a set of questions. String some modules together, and you have a web course or textbook, or weave a curriculum entirely of your choosing. Connexions directly challenges the current notion of a “textbook” by exploding it and asking different people to create its parts in a semi-structured but re-configurable manner, rather than having a single Maestro do it all and take all the credit. All Connexions content is open-licensed using the Creative Commons attribution license. All Connexions tools are free and open source.” (Connexions Overview .pdf file)

Starter Links:
Connexions | Overview document

BuddyBuzz

BuddyBuzz, developed by Stanford University’s Persuasive Technology Lab, is an e-reader for use with mobile phones.

“BuddyBuzz is the fastest way to read text on a mobile phone. With BuddyBuzz you get access to thousands of articles.

Read articles from CNET, Reuters, and select blogs, like Slashdot, Ross Mayfield, and Robert Scoble. Rate what you read and BuddyBuzz will predict what articles you like.

Upload articles to your personal BuzzBox for your own reading and share things you’ve written with any BuddyBuzz user.” (BuddyBuzz website)

Starter Links:
BuddyBuzz | Persuasive Technology Lab

Epagogix

Britished-based company that specializes in using aritifical intelligence to “read” scripts and forecast their market success.

“Investing in and developing the wrong film properties is the biggest risk that faces studio heads. Parent companies and investor groups place studios under ever-increasing pressure to deliver Returns on Investment across an annual portfolio of films. Epagogix’s approach helps management of this most critical financial risk through accurate predictive analysis of the Box Office value of film scripts. Epagogix works confidentially with senior management of major film studios to assist in identifying and developing scripts, and in transforming scripts with low Box Office revenue potential into properties that can be profitably produced and distributed.” (From the Epagogix home page.)

Starter Links: Epagogix | New Yorker Article by Malcolm Gladwell

scanR

An application that allows users to scan whiteboards, documents, and business cards using a mobile phone camera.

Users of scanR take pictures of documents, whiteboards, or business cards using their mobile phones. scanR then converts the picture into a color .pdf file that is emailed to the user. Users can also elect to store documents online and to fax documents anywhere in the world.

scanR requires a minimum 1-megapixel camera to convert whiteboards and a minimum 2-megapixel camera to convert documents and business cards into .pdfs The program creates metadata about each file and also allows the user to add tags to categorize their own files.

Starter Link: scanR website

Plastic Logic

British-based company developing portable electronic reading devices.

“Plastic Logic is building the first commercial manufacturing facility targeted at flexible active-matrix display modules for ‘take anywhere, read anywhere’ electronic reader products. It will utilise Plastic Logic’s unique process to fabricate active-matrix backplanes on plastic substrates which, when combined with an electronic-paper frontplane material, will be used to create display modules that are thin light and robust. This will enable a digital reading experience that is much closer to paper than any other technology.” (From Plastic Logic’s “Products” page.)

Starter Links: Plastic Logic | Popgadget article | Financial Times article by Peter Marsh

Electronic Poetry Center

Online resource focusing on electronic poetry.

“The EPC was founed in 1995 and serves as a central gateway to resources in electronic poetry and poetics at the University at Buffalo, the University of Pennsylvania’s PennSound, UBU web, and on the Web at large. Our aim is simple: to make available a wide range of resources centered on digital and contemporary formally innovative poetries, new media writing, and literary programming. The EPC itself makes extensive resources available through its E-Poetry and Author libraries. These libraries provide curated lists of resources on a focused range of authors for personal use, research, and teaching. Additionally, the EPC curates lists of links to similar digital and literary projects, related book publishers, literary magazines, and other resources. In addition the EPC offers substantial sound resources that will not be found elsewhere. These include the vast resources of the PENNsound and UBU archives and the award-winning interview and performances series of LINEbreak.” (From the EPC’s “about” page.)

Starter Links: Electronic Poetry Center | Chronicle of Higher Education article by Zoe Ingalls| Times Literary Supplement article by Paul Quinn

Chicago State University Library

Robot-managed library at Chicago State University.

“The new library at Chicago State University has one ironclad rule: No students allowed in these stacks—only robots. Every book, CD, and DVD in the school’s $38 million facility is tagged with a radio-frequency ID chip. When a borrowed item slides through the return slot, the system identifies and sorts it. Human librarians shelve post-1990 materials in the traditional stacks and drop older stuff into file-drawer-sized bins. From there, it’s all robots—tall, forklift-style machines that run on tracks and stow the materials in a three-story high storage facility. No Dewey decmials? No problem. The computer knows where everything is and can hustle the correct bin to the circulation desk for checkout.” (Excerpt from Wired Magazine.)

Starter Resources: Chicago State University Library | Erin Biba’s article “Biblio Tech,” in the January 2007 issue of Wired Magazine

iTunes U

Apple-owned initiative that allows students and universities to share content online.

“iTunes U* is a free, hosted service for colleges and universities that provides easy access to their educational content, including lectures and interviews, 24 hours a day, 7 days a week. Based on the same easy-to-use technology of the iTunes Store, iTunes U also offers typical Apple simplicity and portability. Through iTunes U, students can download content to their Macs or PCs, regardless of their location. They can listen to and view that content on their Mac or PC, or transfer it to iPod for listening or viewing on the go. Instructors can easily post and change content on their own without impacting the IT department. And, of course, students can upload their own content to share with professors or with the class.” (From the iTunes U home page.)

Starter Links: iTunes U | related article from the Michigan Business Review

The Digital Cultures Project

University of California sponsored research initiative focused on new media technologies.

“The Digital Cultures Project (DCP) brings together faculty and graduate students from across the UC system who are actively engaged with the history and theory of new digital technologies and the ways in which they are changing humanistic studies and the arts. It also serves as an agency through which faculty and graduate students who have not been actively engaged in these matters can learn about them in order to incorporate them in their future work. The project is based at UC Santa Barbara, where the English Department is the home to Transcriptions, an NEH-supported project concerned with digital technology in research and teaching. The Multi-Campus Research Group (MRG) sponsors five interrelated activities.” (From the Project’s home page.)

Starter Link: The Digital Cultures Project