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	<title>Collective Reading &#8211; Transliteracies</title>
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	<link>http://transliteracies.english.ucsb.edu</link>
	<description>Research in the Technological, Social, and Cultural Practices of Online Reading</description>
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		<title>Announcement: Collective Reading</title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/collective-reading/collective-reading</link>
		<pubDate>Thu, 12 Jan 2006 07:15:56 +0000</pubDate>
		<dc:creator><![CDATA[tl]]></dc:creator>
				<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[Collective / group reading practices, both online and historical, distributed and on location (as in a classroom). &#171; Back to Objects for Study contents = available research report]]></description>
		</item>
		<item>
		<title>TimesPeople  </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/all-objects-for-study/timespeople-2</link>
		<pubDate>Sun, 07 Jun 2009 18:32:57 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[Collective Reading]]></category>
		<category><![CDATA[Social Networking Systems]]></category>

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		<description><![CDATA[The New York Times released TimesPeople on June 18, 2008 with the goal of creating a social network based on sharing content from the website. The June 18th launch, previously available only in Firefox and as a plug-in, became more widely available in September 2008 and allowed users additional features like the ability to sync [&#8230;]]]></description>
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		<item>
		<title>The Lost Ring Alternate Reality Game </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/collective-reading/find-the-lost-ring-alternate-reality-game</link>
		<pubDate>Fri, 12 Dec 2008 03:24:07 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[Alternative Interfaces]]></category>
		<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[Find the Lost Ring is a multiplayer alternate reality game created to promote the 2008 Olympics in Beijing. &#8220;The Lost Ring was a global, multi-lingual alternate reality game that united players in a quest to recover ancient Olympic secrets. It centered around Ariadne, a lost Olympic athlete from a parallel universe. Discreetly sponsored by McDonald’s, [&#8230;]]]></description>
		</item>
		<item>
		<title>World Without Oil Alternate Reality Game </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/new-reading-interfaces-objects/world-without-oil-alternate-reality-game</link>
		<pubDate>Fri, 12 Dec 2008 03:13:28 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[* New Reading Interfaces Objects]]></category>
		<category><![CDATA[Alternative Interfaces]]></category>
		<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[&#8220;A massively collaborative imagining of the first 32 weeks of a global oil crisis&#8221; (worldwithoutoil.org). &#8220;WORLD WITHOUT OIL is a serious game for the public good. WWO invited people from all walks of life to contribute “collective imagination” to confront a real-world issue: the risk our unbridled thirst for oil poses to our economy, climate [&#8230;]]]></description>
		</item>
		<item>
		<title>The Lost Experience </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/new-reading-interfaces-objects/the-lost-experience</link>
		<pubDate>Wed, 04 Jun 2008 04:06:26 +0000</pubDate>
		<dc:creator><![CDATA[tl]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[* New Reading Interfaces Objects]]></category>
		<category><![CDATA[Alternative Interfaces]]></category>
		<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[Between seasons two and three of the television show Lost, ABC launched “The Lost Experience,” an Alternate Reality Game (ARG) designed to maintain viewer interest in the show. “The Lost Experience,” like many ARGs, incorporated a variety of media into its implementation. Players were encouraged to watch commercials that aired during the last episodes of [&#8230;]]]></description>
		</item>
		<item>
		<title>Google&#8217;s Knol</title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/social-computing-objects/googles-knol</link>
		<pubDate>Fri, 25 Jan 2008 02:12:53 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[* Social Computing Objects]]></category>
		<category><![CDATA[Blog & Content Management Systems (CMS)]]></category>
		<category><![CDATA[Collective Reading]]></category>
		<category><![CDATA[Online Knowledge Bases]]></category>

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		<description><![CDATA[Knol is a new publishing platform in testing by Google. Compared to Wikipedia, Knol differs in one crucial aspect: authorial transparency. &#8220;Knols,&#8221; or pages, are created by one author who then has editorial control over the article. Other users may submit revisions to the author, but they may not edit the page on their own. [&#8230;]]]></description>
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		<title>History Flow</title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/social-computing-objects/history-flow</link>
		<pubDate>Fri, 25 Jan 2008 01:56:51 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[* New Reading Interfaces Objects]]></category>
		<category><![CDATA[* Social Computing Objects]]></category>
		<category><![CDATA[Blog & Content Management Systems (CMS)]]></category>
		<category><![CDATA[Collective Reading]]></category>
		<category><![CDATA[Online Knowledge Bases]]></category>
		<category><![CDATA[Online Social Networking (Tools for Analyzing)]]></category>
		<category><![CDATA[Text Analysis Tools]]></category>
		<category><![CDATA[Text Visualization]]></category>

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		<description><![CDATA[History Flow is a tool created by Fernanda Viegas and Martin Wattenburg as part of the IBM Collaborative User Experience Research Group. Viegas&#8217; and Wattenburg&#8217;s creation visualizes &#8220;dynamic, evolving documents and the interactions of multiple collaborating authors. In its current implementation, history flow is being used to visualize the evolutionary history of wiki* pages on [&#8230;]]]></description>
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		<item>
		<title>Digg.com</title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/all-objects-for-study/diggcom</link>
		<pubDate>Sat, 06 Jan 2007 00:43:47 +0000</pubDate>
		<dc:creator><![CDATA[eswanstrom2]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[Online news source that allows readers to contribute and rate content. &#8220;Digg is a user driven social content website. Ok, so what the heck does that mean? Well, everything on Digg is submitted by our community (that would be you). After you submit content, other people read your submission and Digg what they like best. [&#8230;]]]></description>
		</item>
		<item>
		<title>Desktop Theater </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/all-objects-for-study/desktop-theater-2</link>
		<pubDate>Fri, 11 Aug 2006 20:41:24 +0000</pubDate>
		<dc:creator><![CDATA[Kimberly Knight]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[Collective Reading]]></category>
		<category><![CDATA[Text and Multimedia]]></category>

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		<description><![CDATA[Desktop Theater utilizes 2-d visual chat to stage performances of theatrical texts. In addition to the participants who act out the parts of scripted characters, other users may take part in the performance in unpredictable ways. &#8220;Making a compelling theatrical intervention or engaging group activity in a virtual public space is an adventure. Here, live [&#8230;]]]></description>
		</item>
		<item>
		<title>Fan-Made Music Videos </title>
		<link>http://transliteracies.english.ucsb.edu/post/research-project/research-clearinghouse-individual/objects-for-study-individual/all-objects-for-study/fan-made-music-videos-2</link>
		<pubDate>Sun, 26 Feb 2006 21:31:37 +0000</pubDate>
		<dc:creator><![CDATA[tl]]></dc:creator>
				<category><![CDATA[* All Objects for Study]]></category>
		<category><![CDATA[Collective Reading]]></category>

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		<description><![CDATA[Digitized objects that re-configure text, sound, and images from different originals, in order to create a new, sometimes satirical or subversive, art object. &#8220;The basic concept behind fan-made MV (music videos) is to match the rhythm (and lyrics, if using a song) of a piece of one music with the pictures from a different visual [&#8230;]]]></description>
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