About | Project Members | Research Assistants | Contact | Posting FAQ | Credits

IVANHOE

Interactive educational game offers different levels engagement in order to focus on the processes of textual analysis and exegesis.

“Ivanhoe is suited to any discipline in the humanities concerned with textual and visual hermeneutics. The game promotes self-conscious awareness about interpretation and seeks to encourage collaborative activity in fields such as literature, religious studies, history, and other humanities disciplines. Ivanhoe facilitates the imaginative use of electronic archives and online resources in combination with traditional text-based and visual research materials. The game’s rules and conditions are adjustable to different player levels and interests, from secondary school classes to advanced projects undertaken by established scholars. ” (from the SpecLab web site)

“IVANHOE has been in development at the University of Virginia – first as a theoretical approach to humanities interpretation and later as a multi-user digital environment – since early 2000. It was initially conceived by Jerome McGann and Johanna Drucker as an exercise in revealing, through deformance, the multivalent narratives embedded in literary works like Walter Scott’s famous romance novel Ivanhoe.” (from the Applied Research in Patacriticism (ARP) web site.)

Starter Links: Ivanhoe | SpecLab | ARP

  tl, 01.15.06

Comments are closed.